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In addition to
the sounds of the words spoken by the actors, a play may also call for sound
effects to recreate lifelike noises or use music or abstract and unidentifiable
sounds to support the drama. The sound designer plans and provides the sound
effects in the play. The composer writes any original music the show may
require. All the music and/or effects in a play considered as a whole make up
the "soundscape."
The designer's work
Sound designers and composers begin their work by studying the script, gathering
as much information as they can about any sound or music it calls for. As in all
other aspects of design, an early meeting with the director and the design team
is essential to get a clear understanding of the production concept.
Some directors will already have very clear ideas about what the sound effects
and/or music should sound like, while others may request that the sound
designer/composer sit in on rehearsals to assist with developing effects and
music to fit the specific contexts in which they will be used. Once they have a
precise sense of what the production needs out of the music or sound, the
composer begins composing the necessary musical pieces and the sound designer
begins to gather and create the necessary sounds.
Sounds and music in the theatre can
-
motivate actions
onstage and indicate events taking place offstage
-
establish the
time of day, season and weather
-
locate the
action in a specific place
-
create mood and
changes in mood
-
stimulate
audience expectations of what is to come
-
provide
information about the characters
-
build
transitions between scenes
-
offer shortcuts
that rapidly advance the plot or recall past events
The designer or
composer combines and varies the five controllable properties of sound to create
unique effects or music required by the production of the play.
The controllable properties of sound are:
-
Pitch -
the wavelength or frequency of the sound
-
Volume -
the loudness or quietness of the sound
-
Quality -
how pitch and volume combine to give each sound its own distinctive effect
-
Direction
- the location of the sound in space and how sound travels from one location to
another
-
Duration
- the length of time the sound lasts
Planning tools
of sound designers and composers
-
Plot: A
list of all the music and sound cues for each act/scene. It indicates where the
sound or music occurs, the page number of the script where it appears, precisely
when it begins and ends, and the equipment that will be used to produce it.
-
System
layout: A system layout shows the type and location of speakers on stage, on
the set and in the auditorium. The system layout may also include a layout of
how all of the sound equipment will be interconnected.
-
Cue sheet:
A version of the sound plot to be used by the sound technicians who will run the
equipment during the performance.
Sound and music
cues are often dependent on the precise timing of the onstage action and can
only be set after the play's blocking has been determined. Ideally, the
director, cast and crew will have several opportunities to fine tune the timing
of the completed music/sound design during technical rehearsals.
Collaboration
The sound designer will meet with the director and
the design team (set,
costume,
lighting and sound designers), to discuss the details of the set and the
director's interpretation of the play. The set, costume and lighting designers
also meet and work together to ensure the creation of a unified look and feel
for the production. A lively exchange of initial ideas and first impressions
helps clarify the steps that each person needs to take in this intensely
collaborative process.
Once the show opens, the designer's work is essentially complete. Now it's
normally the job of the stage manager and sound
crew to make sure that every aspect of the production runs just as the designer
intended, time after time, until the production closes.
[Members of AACT can read more
on this subject in our
Knowledge Base collection of articles.] |